extends Node2D


# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass


func _on_title_pressed():
# warning-ignore:return_value_discarded
	Global.level=1
	Global.score=0
	print("clear_global_data!")
	print_debug("level",Global.level)
	print_debug("score",Global.score)
	get_tree().change_scene("res://Title.tscn")
	pass # Replace with function body.
